Player Type is the type of player driving the playback of DepthKit. This defaults to Movie Texture for Standalone builds and Sprite Sequence for Mobile builds, as these are what is supported by default in Unity. You can change this to be any of the currently supported players in your Unity project. Upon changing the Player Type, you'll see the components below swap out to reveal the corresponding player type (assuming you have it imported). You shouldn't need to interact with the added components. Only pay attention to Clip.
FOR ALL PLAYERS
Meta Data File is the meta file that is exported with your clip from Visualize.
Poster is a png that represents the static, editor only preview pose for your clip. This is most often provided by just using the first frame exported from Visualize.
Auto Load states whether or not this video should load upon entering Play mode. Loading a video can take some time depending on what player you are using, so you may want to uncheck this and trigger load/play from elsewhere in a script unless you want the video to start as soon as you press play.
Auto Play states whether or not the video should play as soon as you enter Play mode. Note that upon checking this setting you can opt for a delay time that sets how much you want to offset the start of playing. Note also that for a video to autoplay, it must also auto load.
Movie is the MovieTexture corresponding to your film. You can simply drag on an imported movie onto the field. Note: We've had some issues with users not seeing their clips as MovieTextures in their projects. If you're on Windows, you may need to download Quicktime (available here). If the asset still doesn't appear as a MovieTexture once downloading Quicktime, try right-clicking on it and selecting "Reimport." If this still doesn't work, try converting your video to .ogv (Theora) and then reimporting.
Video Path is the path to the video. You can simply use the filename for this section, provided that your video file is in the top level of Assets > StreamingAssets. Note that for MPMP, the file has to be in StreamingAssets. For more advanced functionality, see the documentation for MPMP or AVProVideo.
File Location states where the specified file is relative to a provided path. We recommend putting your video in StreamingAssets.
FOR SPRITE SEQUENCE (Plugin v before 0.1.7)
Clip Animation is the animation clip you want to play for your sprite sequence. For more information on this, see below.
FOR NATIVE VIDEO CLIP (Plugin v0.1.7+)
The DepthKit Unit Plugin supports the new native VideoClip playback backend in Unity 5.6 (currently in beta). If you import the package you'll see the ability to select VideoClip in the player type dropdown. To use this option, move an exported video into your Unity project folder (no need to put it into streamingassets like other players) and in the import settings select VideoClip. You can then drop it on the Clip in the VideoClip section and should experience playback like normal. NOTE This method makes native Unity playback work on all platforms without needing an external player!
For more info on VideoClip, check out the Unity documentation here: https://docs.google.com/document/d/128X3Wr3xWDK-XTEhwnGkK4-ndqZAezijsZgQY43q0vM/edit